TRAP/bat is a sculptural video installation composed of six channels of pre-recorded video and one channel of live video. The primary cave-like image is the projector screen, which is a large flat, designed as abstracted, cut-out shapes of closely situated stalactite and stalagmite forms. A freeze frame, video image of the viewer is seen through the negative spaces in the cave/screen’s stalactite and stalagmite forms. This image has been trapped by a surveillance camera in the entry hall and inverted, like a bat, on a large rear screen monitor in the midst of the cave. A second rear screen monitor within the cave displays a slightly delayed repeat or echo of the projector’s video scenes. Six video monitors hang from the ceiling and are on the floor, screen sideways, vertically elongated, displaying computer graphic images of stalactite and stalagmite shapes set in video black. These computer graphic shapes contain video and computer animation imagery that are keyed and stretched on to the surfaces, displaying symbols of various social/cultural crises and international scenes of camera verité.
The content of the work is directed towards a symbolic healing, or an enlightenment to the metaphysical core of the current world predicament. The text for TRAP/bat was recorded as a cyclical loop – mismatching in number so that different words combined each time around in the loop. The idea was to find original audio track and mix it with bat sounds to create a similar acoustic sense of the installation.
The Museum of Modern Art, New York, NY
Interactive Still Store Construction and Technical Design – Bob Kollar
Bat Mask Construction and Design Collaboration – Amy Novelli
Additional Support and Thanks
Carnegie Mellon University, Faculty Development Grant